![]() The music is fast and dancey with your gunfire pitching up and down with the beat to create a whirlwind of sound. The invaders may be limited graphically to the original designs, but the rest of Extreme 2’s presentation isn’t. Unlike the original, though, not only do they stagger drunkenly from side to side but they also teleport, buzz around, drop bombs, and generally act like proper aggressors, albeit limited in shape and colour. The premise is still the same as it was back in 1978: you are a ship, you shoot invaders before they land. This superior sequel manages to be even more ‘extreme’ than its predecessor. ![]() It’s almost as if Project Just has read Pocket Gamer's criticisms and taken them to heart. It used a very clever, albeit slightly over-complicated, scoring method that relied on speed and accuracy, but was short and made very little use of the top screen. Last year’s edition of Space Invaders Extreme took the classic’s simple but addictive gameplay and threw every colour and sound in the spectrum in the process. Go too far one way and you're milking a monetary cow too the other way and you're spoiling the milk. There’s always going to be a terrible balancing act of pleasing the old fans and attracting new players. It must be hard being in possession of one of the few true gaming icons.
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